I began the practical development based on verbs. When discussing
my potential essay topic and line of enquiry in group crits and one-to-one’s,
it was suggested that I look at something more complex than just nouns. Verbs
communicate an action, so this would be more challenging. I got up a list of
verbs from the internet to start me off and the first word I chose was ‘alert’.
This proved to be quite difficult as there are already signs that illustrate
similar content, this being warning or danger signs. I found it was difficult
to not think of the most obvious things- an exclamation mark, a hand, the
colour red. But as I couldn’t avoid this and was drawing with immediacy to
throw out ideas, the end result ended up not being very exciting even though I
tried my best to make it more interesting. I then moved onto the word announce
and the same thing happened. I knew from that point that I needed to choose a
topic that was more enjoyable and creative, and came across the idea of ‘untranslatable
emotions’. These are emotions from other languages that we do not have a word
for here. This led on to looking at the slighter broader subject of ‘untranslatable
words’, which gave me more words and more choices.
Though my sketchbook may not be the biggest or fullest, the
roughing process for each of the potential symbols was repetitive and proved
more difficult that it seemed. Each symbol started off as being quite fun. I
drew whatever came to mind and this then sparked other ideas. However, once I got
to a certain point, it became more and more difficult. Some reached a point
where they could be ‘done’ and I was happy with what I’d come up with, and
others took more tackling.
It was actually useful to use processes found within my
research, for example the use of reduction and organisation suggested in Maeda’s
text. But something I usually enjoy and found super helpful in this context was visual
metaphor. Combining more images into one allowed the symbol to be less complex
and to also be more enjoyable to look at. Some of the research I found suggested
that simplicity is ‘boring’, the aim of my practical work was to prove this
wrong.
Making the symbols digitally was a fun process and stages of this can be seen in earlier development points. I am comfortable with using vectors, and though there were a couple issues along the way, nothing major.
Making the symbols digitally was a fun process and stages of this can be seen in earlier development points. I am comfortable with using vectors, and though there were a couple issues along the way, nothing major.
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